Initiative & Turn Order

Master the initiative system to control when your character acts.

Updated Mar 02, 2026

Initiative determines the order in which characters act during combat.

Initiative Roll

At the start of combat:

  • All combatants roll 2d6 + Brains modifier
  • Add bonuses from abilities or equipment
  • Compare results to determine order

Turn Order

  • Highest roll acts first
  • Ties act simultaneously
  • Turn order remains fixed throughout combat (unless abilities change it)
  • Kids can act during their Animon's turn to provide support

Surprise & Ambush

If your party is ambushed:

  • Roll Initiative with Setback (roll 3d6, drop lowest)
  • Ambushers act before your first turn
  • This can turn the tide of battle, so stay alert!

Re-Rolling Initiative

Some abilities allow rolls to be repeated:

  • Check the ability description for details
  • Most effects happen only once per combat
  • The GM has final say on initialization effects