Quick Reference Guide
Essential rules and mechanics for Animon Story
Core Test Mechanics
Basic Test
Difficulty
Combat Sequence
- 1Initiative: PCs act first
- 2Declare: Attack, defend, support
- 3Roll: Stat + modifiers
- 4Apply: Damage, conditions
- 5Track: +1 Critical per failed attack
Critical Threshold: 2 × players = Critical Move!
Attack Stats
Direct damage, brute force, close combat
Protecting others, healing, self-sacrifice
Precision attacks, complex tactics
Speed, stealth, evasion
Bond Points
+1 die per BP spent
Extra Signature Attack
Immediate extra action
Stay at 1 HP instead of 0
Special Item: Free 1 BP when narratively significant
Critical Moves
🔥 Combo Attack
All PCs attack same target, combine damage
✨ Critical Boost
Evolve to highest Stage for free
🎯 Auto Success
Automatically pass any Test
🔄 Reset
Remove all Bond Strain from party
Status Conditions
Poisoned
Damage at end of turn
Stunned
Miss next turn
Disoriented
Setback on Attacks
Weakened
Deal half damage
Vulnerable
Setback on Dodge
Immobilized
Cannot move
Incapacitated
Cannot act
Boosted
Boost all rolls
Evolution Stages
| Stage | HP Formula | Damage | Cost |
|---|---|---|---|
| Fledgling | 3 × Heart | 1 × Power | Free |
| Basic | 5 + 3 × Heart | 2 × Power | 1 BP (first free) |
| Super | 10 + 4 × Heart | 3 × Power | 1 BP (first free) |
| Ultimate | 15 + 5 × Heart | 4 × Power | 2 BP (first 1 BP) |
Duration: Highest stage lasts one scene, devolves during rest
Element Matchups
| Element | Strong Against | Weak Against |
|---|---|---|
| 🔥 Fire | Plant, Ice | Water, Earth |
| 💧 Water | Fire, Earth | Plant, Electric |
| 🌍 Earth | Electric, Fire | Water, Plant |
| 💨 Air | Earth, Electric | Ice, Shadow |
| ❄️ Ice | Plant, Air | Fire, Electric |
| 🌱 Plant | Water, Earth | Fire, Ice |
| ⚡ Electric | Water, Air | Earth, Plant |
| 🌑 Shadow | Light, Air | Light, Electric |
| ☀️ Light | Shadow, Electric | Shadow, Ice |
Advantage: Boost when strong • Disadvantage: Setback when weak
Rest & Recovery
Automatic Benefits
- Kids: Reset Stamina to half max
- Animon: Regain HP = 1 + Heart
- Together: +1 Bond Point
Rest Activities (pick one)
- 🔄 Recuperate: Full HP/Stamina
- 🧘 Socialize: Remove 1 Bond Strain
- 📋 Plan: Boost for next obstacle
- 🩹 Heal: Remove Harm conditions
Kid Character Stats
- Traits: Body, Mind, Spirit (4, 3, 2)
- Bond Level: Shared with Animon (starts 1)
- Bond Points: Start with 3
- Stamina: Starts at 4
- Talents: 2 at Rank 1
XP: Acting on Desire or pursuing goals