📚 Quick Reference Guide

Essential rules and mechanics for Animon Story

🎲

Core Test Mechanics

🎯

Basic Test

Pool: Kid Trait + Talent + Animon Stat
Success: 5-6 = Success (Standard)
Special: 6 = 2 Successes | 1 = -1 Success
Boost: 4-6 = Success
Setback: 6 only = Success | 1-2 = -1 Success
📈

Difficulty

Easy 1 success needed
Standard 2 successes needed
Hard 3+ successes needed
⚔️

Combat Sequence

  1. 1
    Initiative: PCs act first
  2. 2
    Declare: Attack, defend, support
  3. 3
    Roll: Stat + modifiers
  4. 4
    Apply: Damage, conditions
  5. 5
    Track: +1 Critical per failed attack
💡

Critical Threshold: 2 × players = Critical Move!

🗡️

Attack Stats

💪
Power

Direct damage, brute force, close combat

❤️
Heart

Protecting others, healing, self-sacrifice

🧠
Brains

Precision attacks, complex tactics

Agility

Speed, stealth, evasion

💎

Bond Points

1 BP
Add Dice

+1 die per BP spent

1 BP
Dig Deep

Extra Signature Attack

2 BP
Intercept

Immediate extra action

3 BP
Fight On

Stay at 1 HP instead of 0

Special Item: Free 1 BP when narratively significant

🎯

Critical Moves

🔥 Combo Attack

All PCs attack same target, combine damage

✨ Critical Boost

Evolve to highest Stage for free

🎯 Auto Success

Automatically pass any Test

🔄 Reset

Remove all Bond Strain from party

🤒

Status Conditions

🤕
Poisoned

Damage at end of turn

😵
Stunned

Miss next turn

😴
Disoriented

Setback on Attacks

💧
Weakened

Deal half damage

💔
Vulnerable

Setback on Dodge

🚫
Immobilized

Cannot move

😰
Incapacitated

Cannot act

⬆️
Boosted

Boost all rolls

🧬

Evolution Stages

Stage HP Formula Damage Cost
Fledgling 3 × Heart 1 × Power Free
Basic 5 + 3 × Heart 2 × Power 1 BP (first free)
Super 10 + 4 × Heart 3 × Power 1 BP (first free)
Ultimate 15 + 5 × Heart 4 × Power 2 BP (first 1 BP)
📋

Duration: Highest stage lasts one scene, devolves during rest

Element Matchups

Element Strong Against Weak Against
🔥 Fire
🌱 Plant ❄️ Ice
💧 Water 🌍 Earth
💧 Water
🔥 Fire 🌍 Earth
🌱 Plant ⚡ Electric
🌍 Earth
⚡ Electric 🔥 Fire
💧 Water 🌱 Plant
💨 Air
🌍 Earth ⚡ Electric
❄️ Ice 🌑 Shadow
❄️ Ice
🌱 Plant 💨 Air
🔥 Fire ⚡ Electric
🌱 Plant
💧 Water 🌍 Earth
🔥 Fire ❄️ Ice
⚡ Electric
💧 Water 💨 Air
🌍 Earth 🌱 Plant
🌑 Shadow
☀️ Light 💨 Air
☀️ Light ⚡ Electric
☀️ Light
🌑 Shadow ⚡ Electric
🌑 Shadow ❄️ Ice
⚔️

Advantage: Boost when strong • Disadvantage: Setback when weak

😴

Rest & Recovery

Automatic Benefits

  • Kids: Reset Stamina to half max
  • Animon: Regain HP = 1 + Heart
  • Together: +1 Bond Point

Rest Activities (pick one)

  • 🔄 Recuperate: Full HP/Stamina
  • 🧘 Socialize: Remove 1 Bond Strain
  • 📋 Plan: Boost for next obstacle
  • 🩹 Heal: Remove Harm conditions
👧

Kid Character Stats

  • Traits: Body, Mind, Spirit (4, 3, 2)
  • Bond Level: Shared with Animon (starts 1)
  • Bond Points: Start with 3
  • Stamina: Starts at 4
  • Talents: 2 at Rank 1

XP: Acting on Desire or pursuing goals